Crusader Kings III

Crusader Kings III

AI Culture Conversion
Hiển thị 1-10 trong 29 mục
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Cập nhật: 2 Thg05 @ 6:20pm
bởi Ed Balls

-Vanilla compatibility for 1.16.0.1

Cập nhật: 21 Thg03 @ 1:48pm
bởi Ed Balls

-Continued targeted removal of the main causes of late-game border gore

Cập nhật: 21 Thg03 @ 12:07am
bởi Ed Balls

-Bugfixes, particularly targeting the strange and random bordergore that would show up at times

Cập nhật: 20 Thg03 @ 4:50pm
bởi Ed Balls

-Fixed a longstanding bug involving cultural Acceptance that made AI always prefer to first convert non-accepted provinces when spreading a divergent/hybrid culture in their lands, thanks to Mozary for the report

Cập nhật: 17 Thg03 @ 10:02pm
bởi Ed Balls

-Logic additions (rough terrain tweaks, drylands/desert cultures bonuses in dry/desert areas nerfed as they had too much of a bonus in deserts, mountains made even harder to culture convert)
-Conversion of hybrid/divergence tweaks (more likely now)
-Better AI choices overall in county selection

Cập nhật: 17 Thg03 @ 5:09pm
bởi Ed Balls

Cập nhật: 13 Thg03 @ 12:52pm
bởi Ed Balls

-Vanilla Compatibility
-The impact of Cultural Acceptance on AI likelihood to culture promote has been lessened, i.e. higher acceptance gives less penalty to an AI's likelihood of converting than it did in previous versions

Cập nhật: 4 Thg11, 2024 @ 3:52pm
bởi Ed Balls

Cập nhật: 22 Thg10, 2024 @ 10:33am
bởi Ed Balls

-Replaced some heavy algorithms with lighter ones

Cập nhật: 19 Thg10, 2024 @ 3:05pm
bởi Ed Balls

-Additional ai_will_target logic for AI
-Iberian balancing