Crusader Kings III
AI Culture Conversion
Εμφάνιση 1-10 από 29 καταχωρίσεις
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Ενημέρωση: 2 Μαϊ στις 18:20
από Ed Balls

-Vanilla compatibility for 1.16.0.1

Ενημέρωση: 21 Μαρ στις 13:48
από Ed Balls

-Continued targeted removal of the main causes of late-game border gore

Ενημέρωση: 21 Μαρ στις 0:07
από Ed Balls

-Bugfixes, particularly targeting the strange and random bordergore that would show up at times

Ενημέρωση: 20 Μαρ στις 16:50
από Ed Balls

-Fixed a longstanding bug involving cultural Acceptance that made AI always prefer to first convert non-accepted provinces when spreading a divergent/hybrid culture in their lands, thanks to Mozary for the report

Ενημέρωση: 17 Μαρ στις 22:02
από Ed Balls

-Logic additions (rough terrain tweaks, drylands/desert cultures bonuses in dry/desert areas nerfed as they had too much of a bonus in deserts, mountains made even harder to culture convert)
-Conversion of hybrid/divergence tweaks (more likely now)
-Better AI choices overall in county selection

Ενημέρωση: 17 Μαρ στις 17:09
από Ed Balls

Ενημέρωση: 13 Μαρ στις 12:52
από Ed Balls

-Vanilla Compatibility
-The impact of Cultural Acceptance on AI likelihood to culture promote has been lessened, i.e. higher acceptance gives less penalty to an AI's likelihood of converting than it did in previous versions

Ενημέρωση: 4 Νοε 2024 στις 15:52
από Ed Balls

Ενημέρωση: 22 Οκτ 2024 στις 10:33
από Ed Balls

-Replaced some heavy algorithms with lighter ones

Ενημέρωση: 19 Οκτ 2024 στις 15:05
από Ed Balls

-Additional ai_will_target logic for AI
-Iberian balancing