Crusader Kings III

Crusader Kings III

AI Culture Conversion
29 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 2 May @ 18:20
Güncelleyen: Ed Balls

-Vanilla compatibility for 1.16.0.1

Güncelleme: 21 Mar @ 13:48
Güncelleyen: Ed Balls

-Continued targeted removal of the main causes of late-game border gore

Güncelleme: 21 Mar @ 0:07
Güncelleyen: Ed Balls

-Bugfixes, particularly targeting the strange and random bordergore that would show up at times

Güncelleme: 20 Mar @ 16:50
Güncelleyen: Ed Balls

-Fixed a longstanding bug involving cultural Acceptance that made AI always prefer to first convert non-accepted provinces when spreading a divergent/hybrid culture in their lands, thanks to Mozary for the report

Güncelleme: 17 Mar @ 22:02
Güncelleyen: Ed Balls

-Logic additions (rough terrain tweaks, drylands/desert cultures bonuses in dry/desert areas nerfed as they had too much of a bonus in deserts, mountains made even harder to culture convert)
-Conversion of hybrid/divergence tweaks (more likely now)
-Better AI choices overall in county selection

Güncelleme: 17 Mar @ 17:09
Güncelleyen: Ed Balls

Güncelleme: 13 Mar @ 12:52
Güncelleyen: Ed Balls

-Vanilla Compatibility
-The impact of Cultural Acceptance on AI likelihood to culture promote has been lessened, i.e. higher acceptance gives less penalty to an AI's likelihood of converting than it did in previous versions

Güncelleme: 4 Kas 2024 @ 15:52
Güncelleyen: Ed Balls

Güncelleme: 22 Eki 2024 @ 10:33
Güncelleyen: Ed Balls

-Replaced some heavy algorithms with lighter ones

Güncelleme: 19 Eki 2024 @ 15:05
Güncelleyen: Ed Balls

-Additional ai_will_target logic for AI
-Iberian balancing