Crusader Kings III

Crusader Kings III

AI Culture Conversion
Zobrazuje se 1–10 z 29 položek
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Aktualizace: 2. kvě. v 18.20
provedl Ed Balls

-Vanilla compatibility for 1.16.0.1

Aktualizace: 21. bře. v 13.48
provedl Ed Balls

-Continued targeted removal of the main causes of late-game border gore

Aktualizace: 21. bře. v 0.07
provedl Ed Balls

-Bugfixes, particularly targeting the strange and random bordergore that would show up at times

Aktualizace: 20. bře. v 16.50
provedl Ed Balls

-Fixed a longstanding bug involving cultural Acceptance that made AI always prefer to first convert non-accepted provinces when spreading a divergent/hybrid culture in their lands, thanks to Mozary for the report

Aktualizace: 17. bře. v 22.02
provedl Ed Balls

-Logic additions (rough terrain tweaks, drylands/desert cultures bonuses in dry/desert areas nerfed as they had too much of a bonus in deserts, mountains made even harder to culture convert)
-Conversion of hybrid/divergence tweaks (more likely now)
-Better AI choices overall in county selection

Aktualizace: 17. bře. v 17.09
provedl Ed Balls

Aktualizace: 13. bře. v 12.52
provedl Ed Balls

-Vanilla Compatibility
-The impact of Cultural Acceptance on AI likelihood to culture promote has been lessened, i.e. higher acceptance gives less penalty to an AI's likelihood of converting than it did in previous versions

Aktualizace: 4. lis. 2024 v 15.52
provedl Ed Balls

Aktualizace: 22. říj. 2024 v 10.33
provedl Ed Balls

-Replaced some heavy algorithms with lighter ones

Aktualizace: 19. říj. 2024 v 15.05
provedl Ed Balls

-Additional ai_will_target logic for AI
-Iberian balancing