Crusader Kings III

Crusader Kings III

AI Culture Conversion
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更新:5月2日 @ 18時20分
更新者:Ed Balls

-Vanilla compatibility for 1.16.0.1

更新:3月21日 @ 13時48分
更新者:Ed Balls

-Continued targeted removal of the main causes of late-game border gore

更新:3月21日 @ 0時07分
更新者:Ed Balls

-Bugfixes, particularly targeting the strange and random bordergore that would show up at times

更新:3月20日 @ 16時50分
更新者:Ed Balls

-Fixed a longstanding bug involving cultural Acceptance that made AI always prefer to first convert non-accepted provinces when spreading a divergent/hybrid culture in their lands, thanks to Mozary for the report

更新:3月17日 @ 22時02分
更新者:Ed Balls

-Logic additions (rough terrain tweaks, drylands/desert cultures bonuses in dry/desert areas nerfed as they had too much of a bonus in deserts, mountains made even harder to culture convert)
-Conversion of hybrid/divergence tweaks (more likely now)
-Better AI choices overall in county selection

更新:3月17日 @ 17時09分
更新者:Ed Balls

更新:3月13日 @ 12時52分
更新者:Ed Balls

-Vanilla Compatibility
-The impact of Cultural Acceptance on AI likelihood to culture promote has been lessened, i.e. higher acceptance gives less penalty to an AI's likelihood of converting than it did in previous versions

更新:2024年11月4日 @ 15時52分
更新者:Ed Balls

更新:2024年10月22日 @ 10時33分
更新者:Ed Balls

-Replaced some heavy algorithms with lighter ones

更新:2024年10月19日 @ 15時05分
更新者:Ed Balls

-Additional ai_will_target logic for AI
-Iberian balancing