Crusader Kings III

Crusader Kings III

AI文化转换
正在显示第 1 - 10 项,共 29 项条目
< 1  2  3 >
更新于:5 月 2 日 下午 6:20
作者:Ed Balls

-Vanilla compatibility for 1.16.0.1

更新于:3 月 21 日 下午 1:48
作者:Ed Balls

-Continued targeted removal of the main causes of late-game border gore

更新于:3 月 21 日 上午 12:07
作者:Ed Balls

-Bugfixes, particularly targeting the strange and random bordergore that would show up at times

更新于:3 月 20 日 下午 4:50
作者:Ed Balls

-Fixed a longstanding bug involving cultural Acceptance that made AI always prefer to first convert non-accepted provinces when spreading a divergent/hybrid culture in their lands, thanks to Mozary for the report

更新于:3 月 17 日 下午 10:02
作者:Ed Balls

-Logic additions (rough terrain tweaks, drylands/desert cultures bonuses in dry/desert areas nerfed as they had too much of a bonus in deserts, mountains made even harder to culture convert)
-Conversion of hybrid/divergence tweaks (more likely now)
-Better AI choices overall in county selection

更新于:3 月 17 日 下午 5:09
作者:Ed Balls

更新于:3 月 13 日 下午 12:52
作者:Ed Balls

-Vanilla Compatibility
-The impact of Cultural Acceptance on AI likelihood to culture promote has been lessened, i.e. higher acceptance gives less penalty to an AI's likelihood of converting than it did in previous versions

更新于:2024 年 11 月 4 日 下午 3:52
作者:Ed Balls

更新于:2024 年 10 月 22 日 上午 10:33
作者:Ed Balls

-Replaced some heavy algorithms with lighter ones

更新于:2024 年 10 月 19 日 下午 3:05
作者:Ed Balls

-Additional ai_will_target logic for AI
-Iberian balancing