Crusader Kings III

Crusader Kings III

AI Culture Conversion
Näytetään 1–10 / 29
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Päivitys: 2.5. klo 18.20
tekijältä Ed Balls

-Vanilla compatibility for 1.16.0.1

Päivitys: 21.3. klo 13.48
tekijältä Ed Balls

-Continued targeted removal of the main causes of late-game border gore

Päivitys: 21.3. klo 0.07
tekijältä Ed Balls

-Bugfixes, particularly targeting the strange and random bordergore that would show up at times

Päivitys: 20.3. klo 16.50
tekijältä Ed Balls

-Fixed a longstanding bug involving cultural Acceptance that made AI always prefer to first convert non-accepted provinces when spreading a divergent/hybrid culture in their lands, thanks to Mozary for the report

Päivitys: 17.3. klo 22.02
tekijältä Ed Balls

-Logic additions (rough terrain tweaks, drylands/desert cultures bonuses in dry/desert areas nerfed as they had too much of a bonus in deserts, mountains made even harder to culture convert)
-Conversion of hybrid/divergence tweaks (more likely now)
-Better AI choices overall in county selection

Päivitys: 17.3. klo 17.09
tekijältä Ed Balls

Päivitys: 13.3. klo 12.52
tekijältä Ed Balls

-Vanilla Compatibility
-The impact of Cultural Acceptance on AI likelihood to culture promote has been lessened, i.e. higher acceptance gives less penalty to an AI's likelihood of converting than it did in previous versions

Päivitys: 4.11.2024 klo 15.52
tekijältä Ed Balls

Päivitys: 22.10.2024 klo 10.33
tekijältä Ed Balls

-Replaced some heavy algorithms with lighter ones

Päivitys: 19.10.2024 klo 15.05
tekijältä Ed Balls

-Additional ai_will_target logic for AI
-Iberian balancing