Crusader Kings III
AI Culture Conversion
Показані результати 1–10 із 29
< 1  2  3 >
Оновлено: 2 трав. о 18:20
автор: Ed Balls

-Vanilla compatibility for 1.16.0.1

Оновлено: 21 берез. о 13:48
автор: Ed Balls

-Continued targeted removal of the main causes of late-game border gore

Оновлено: 21 берез. о 0:07
автор: Ed Balls

-Bugfixes, particularly targeting the strange and random bordergore that would show up at times

Оновлено: 20 берез. о 16:50
автор: Ed Balls

-Fixed a longstanding bug involving cultural Acceptance that made AI always prefer to first convert non-accepted provinces when spreading a divergent/hybrid culture in their lands, thanks to Mozary for the report

Оновлено: 17 берез. о 22:02
автор: Ed Balls

-Logic additions (rough terrain tweaks, drylands/desert cultures bonuses in dry/desert areas nerfed as they had too much of a bonus in deserts, mountains made even harder to culture convert)
-Conversion of hybrid/divergence tweaks (more likely now)
-Better AI choices overall in county selection

Оновлено: 17 берез. о 17:09
автор: Ed Balls

Оновлено: 13 берез. о 12:52
автор: Ed Balls

-Vanilla Compatibility
-The impact of Cultural Acceptance on AI likelihood to culture promote has been lessened, i.e. higher acceptance gives less penalty to an AI's likelihood of converting than it did in previous versions

Оновлено: 4 листоп. 2024 о 15:52
автор: Ed Balls

Оновлено: 22 жовт. 2024 о 10:33
автор: Ed Balls

-Replaced some heavy algorithms with lighter ones

Оновлено: 19 жовт. 2024 о 15:05
автор: Ed Balls

-Additional ai_will_target logic for AI
-Iberian balancing