Crusader Kings III

Crusader Kings III

AI Culture Conversion
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Update: 2 mei om 18:20

-Vanilla compatibility for 1.16.0.1

Update: 21 mrt om 13:48

-Continued targeted removal of the main causes of late-game border gore

Update: 21 mrt om 0:07

-Bugfixes, particularly targeting the strange and random bordergore that would show up at times

Update: 20 mrt om 16:50

-Fixed a longstanding bug involving cultural Acceptance that made AI always prefer to first convert non-accepted provinces when spreading a divergent/hybrid culture in their lands, thanks to Mozary for the report

Update: 17 mrt om 22:02

-Logic additions (rough terrain tweaks, drylands/desert cultures bonuses in dry/desert areas nerfed as they had too much of a bonus in deserts, mountains made even harder to culture convert)
-Conversion of hybrid/divergence tweaks (more likely now)
-Better AI choices overall in county selection

Update: 17 mrt om 17:09

Update: 13 mrt om 12:52

-Vanilla Compatibility
-The impact of Cultural Acceptance on AI likelihood to culture promote has been lessened, i.e. higher acceptance gives less penalty to an AI's likelihood of converting than it did in previous versions

Update: 4 nov 2024 om 15:52

Update: 22 okt 2024 om 10:33

-Replaced some heavy algorithms with lighter ones

Update: 19 okt 2024 om 15:05

-Additional ai_will_target logic for AI
-Iberian balancing