Crusader Kings III

Crusader Kings III

AI Culture Conversion
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Pembaruan: 2 Mei @ 6:20pm
berdasarkan Ed Balls

-Vanilla compatibility for 1.16.0.1

Pembaruan: 21 Mar @ 1:48pm
berdasarkan Ed Balls

-Continued targeted removal of the main causes of late-game border gore

Pembaruan: 21 Mar @ 12:07am
berdasarkan Ed Balls

-Bugfixes, particularly targeting the strange and random bordergore that would show up at times

Pembaruan: 20 Mar @ 4:50pm
berdasarkan Ed Balls

-Fixed a longstanding bug involving cultural Acceptance that made AI always prefer to first convert non-accepted provinces when spreading a divergent/hybrid culture in their lands, thanks to Mozary for the report

Pembaruan: 17 Mar @ 10:02pm
berdasarkan Ed Balls

-Logic additions (rough terrain tweaks, drylands/desert cultures bonuses in dry/desert areas nerfed as they had too much of a bonus in deserts, mountains made even harder to culture convert)
-Conversion of hybrid/divergence tweaks (more likely now)
-Better AI choices overall in county selection

Pembaruan: 17 Mar @ 5:09pm
berdasarkan Ed Balls

Pembaruan: 13 Mar @ 12:52pm
berdasarkan Ed Balls

-Vanilla Compatibility
-The impact of Cultural Acceptance on AI likelihood to culture promote has been lessened, i.e. higher acceptance gives less penalty to an AI's likelihood of converting than it did in previous versions

Pembaruan: 4 Nov 2024 @ 3:52pm
berdasarkan Ed Balls

Pembaruan: 22 Okt 2024 @ 10:33am
berdasarkan Ed Balls

-Replaced some heavy algorithms with lighter ones

Pembaruan: 19 Okt 2024 @ 3:05pm
berdasarkan Ed Balls

-Additional ai_will_target logic for AI
-Iberian balancing