Crusader Kings III

Crusader Kings III

AI Culture Conversion
目前顯示第 1-10 項,共 29 項
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更新:5 月 2 日 @ 下午 6:20
Ed Balls 發表

-Vanilla compatibility for 1.16.0.1

更新:3 月 21 日 @ 下午 1:48
Ed Balls 發表

-Continued targeted removal of the main causes of late-game border gore

更新:3 月 21 日 @ 上午 12:07
Ed Balls 發表

-Bugfixes, particularly targeting the strange and random bordergore that would show up at times

更新:3 月 20 日 @ 下午 4:50
Ed Balls 發表

-Fixed a longstanding bug involving cultural Acceptance that made AI always prefer to first convert non-accepted provinces when spreading a divergent/hybrid culture in their lands, thanks to Mozary for the report

更新:3 月 17 日 @ 下午 10:02
Ed Balls 發表

-Logic additions (rough terrain tweaks, drylands/desert cultures bonuses in dry/desert areas nerfed as they had too much of a bonus in deserts, mountains made even harder to culture convert)
-Conversion of hybrid/divergence tweaks (more likely now)
-Better AI choices overall in county selection

更新:3 月 17 日 @ 下午 5:09
Ed Balls 發表

更新:3 月 13 日 @ 下午 12:52
Ed Balls 發表

-Vanilla Compatibility
-The impact of Cultural Acceptance on AI likelihood to culture promote has been lessened, i.e. higher acceptance gives less penalty to an AI's likelihood of converting than it did in previous versions

更新:2024 年 11 月 4 日 @ 下午 3:52
Ed Balls 發表

更新:2024 年 10 月 22 日 @ 上午 10:33
Ed Balls 發表

-Replaced some heavy algorithms with lighter ones

更新:2024 年 10 月 19 日 @ 下午 3:05
Ed Balls 發表

-Additional ai_will_target logic for AI
-Iberian balancing