Crusader Kings III

Crusader Kings III

AI Culture Conversion
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Uppdatering: 25 jan, 2024 @ 12:53

Uppdatering: 23 jan, 2024 @ 10:38

Uppdatering: 21 jan, 2024 @ 3:42

Uppdatering: 20 jan, 2024 @ 23:56

- Add game rule for AI culture conversion likelyhood, comes with three options. Realistic, More Likely, and Arcade.

Uppdatering: 18 jan, 2024 @ 7:13

Update 1

- Add German localization (Written by PhazezGova, Thank you to PhazezGova)
- Add Simplified Chinese localization (MTL)
- Add AI logic for differing terrain conversion (AI are less willing to convert rough terrain provinces, cultures with specific rough terrain relevant traditions do not suffer this malus)
- Add AI logic for tradition/faith tenets, xenophilic/tolerant cultures are less likely to spread, while less tolerant/isolationist are more likely to spread
- Add AI logic for more decisive AI personalities: If zealous/bold/energetic/noncompassionate enough, to bypass all restrictions and culture convert no matter what, but is dependent on overall AI personality
- Conversion-rate finetuning

Thank you to Agami for modding assistance regarding ai_target_score.

Uppdatering: 16 jan, 2024 @ 4:46

Uppdatering: 16 jan, 2024 @ 3:48

Uppdatering: 16 jan, 2024 @ 3:28

Uppdatering: 16 jan, 2024 @ 2:49