Crusader Kings III

Crusader Kings III

AI Culture Conversion
21–29/29 bejegyzés mutatása
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Frissítés: 2024. jan. 25. @ 12:53
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Frissítés: 2024. jan. 23. @ 10:38
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Frissítés: 2024. jan. 21. @ 3:42
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Frissítés: 2024. jan. 20. @ 23:56
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- Add game rule for AI culture conversion likelyhood, comes with three options. Realistic, More Likely, and Arcade.

Frissítés: 2024. jan. 18. @ 7:13
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Update 1

- Add German localization (Written by PhazezGova, Thank you to PhazezGova)
- Add Simplified Chinese localization (MTL)
- Add AI logic for differing terrain conversion (AI are less willing to convert rough terrain provinces, cultures with specific rough terrain relevant traditions do not suffer this malus)
- Add AI logic for tradition/faith tenets, xenophilic/tolerant cultures are less likely to spread, while less tolerant/isolationist are more likely to spread
- Add AI logic for more decisive AI personalities: If zealous/bold/energetic/noncompassionate enough, to bypass all restrictions and culture convert no matter what, but is dependent on overall AI personality
- Conversion-rate finetuning

Thank you to Agami for modding assistance regarding ai_target_score.

Frissítés: 2024. jan. 16. @ 4:46
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Frissítés: 2024. jan. 16. @ 3:48
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Frissítés: 2024. jan. 16. @ 3:28
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Frissítés: 2024. jan. 16. @ 2:49
Ed Balls által