Crusader Kings III
AI Culture Conversion
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Ενημέρωση: 25 Ιαν 2024 στις 12:53
από Ed Balls

Ενημέρωση: 23 Ιαν 2024 στις 10:38
από Ed Balls

Ενημέρωση: 21 Ιαν 2024 στις 3:42
από Ed Balls

Ενημέρωση: 20 Ιαν 2024 στις 23:56
από Ed Balls

- Add game rule for AI culture conversion likelyhood, comes with three options. Realistic, More Likely, and Arcade.

Ενημέρωση: 18 Ιαν 2024 στις 7:13
από Ed Balls

Update 1

- Add German localization (Written by PhazezGova, Thank you to PhazezGova)
- Add Simplified Chinese localization (MTL)
- Add AI logic for differing terrain conversion (AI are less willing to convert rough terrain provinces, cultures with specific rough terrain relevant traditions do not suffer this malus)
- Add AI logic for tradition/faith tenets, xenophilic/tolerant cultures are less likely to spread, while less tolerant/isolationist are more likely to spread
- Add AI logic for more decisive AI personalities: If zealous/bold/energetic/noncompassionate enough, to bypass all restrictions and culture convert no matter what, but is dependent on overall AI personality
- Conversion-rate finetuning

Thank you to Agami for modding assistance regarding ai_target_score.

Ενημέρωση: 16 Ιαν 2024 στις 4:46
από Ed Balls

Ενημέρωση: 16 Ιαν 2024 στις 3:48
από Ed Balls

Ενημέρωση: 16 Ιαν 2024 στις 3:28
από Ed Balls

Ενημέρωση: 16 Ιαν 2024 στις 2:49
από Ed Balls