Crusader Kings III

Crusader Kings III

AI Culture Conversion
Näytetään 21–29 / 29
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Päivitys: 25.1.2024 klo 12.53
tekijältä Ed Balls

Päivitys: 23.1.2024 klo 10.38
tekijältä Ed Balls

Päivitys: 21.1.2024 klo 3.42
tekijältä Ed Balls

Päivitys: 20.1.2024 klo 23.56
tekijältä Ed Balls

- Add game rule for AI culture conversion likelyhood, comes with three options. Realistic, More Likely, and Arcade.

Päivitys: 18.1.2024 klo 7.13
tekijältä Ed Balls

Update 1

- Add German localization (Written by PhazezGova, Thank you to PhazezGova)
- Add Simplified Chinese localization (MTL)
- Add AI logic for differing terrain conversion (AI are less willing to convert rough terrain provinces, cultures with specific rough terrain relevant traditions do not suffer this malus)
- Add AI logic for tradition/faith tenets, xenophilic/tolerant cultures are less likely to spread, while less tolerant/isolationist are more likely to spread
- Add AI logic for more decisive AI personalities: If zealous/bold/energetic/noncompassionate enough, to bypass all restrictions and culture convert no matter what, but is dependent on overall AI personality
- Conversion-rate finetuning

Thank you to Agami for modding assistance regarding ai_target_score.

Päivitys: 16.1.2024 klo 4.46
tekijältä Ed Balls

Päivitys: 16.1.2024 klo 3.48
tekijältä Ed Balls

Päivitys: 16.1.2024 klo 3.28
tekijältä Ed Balls

Päivitys: 16.1.2024 klo 2.49
tekijältä Ed Balls