Crusader Kings III

Crusader Kings III

AI Culture Conversion
Zobrazuje se 21–29 z 29 položek
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Aktualizace: 25. led. 2024 v 12.53
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Aktualizace: 23. led. 2024 v 10.38
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Aktualizace: 21. led. 2024 v 3.42
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Aktualizace: 20. led. 2024 v 23.56
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- Add game rule for AI culture conversion likelyhood, comes with three options. Realistic, More Likely, and Arcade.

Aktualizace: 18. led. 2024 v 7.13
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Update 1

- Add German localization (Written by PhazezGova, Thank you to PhazezGova)
- Add Simplified Chinese localization (MTL)
- Add AI logic for differing terrain conversion (AI are less willing to convert rough terrain provinces, cultures with specific rough terrain relevant traditions do not suffer this malus)
- Add AI logic for tradition/faith tenets, xenophilic/tolerant cultures are less likely to spread, while less tolerant/isolationist are more likely to spread
- Add AI logic for more decisive AI personalities: If zealous/bold/energetic/noncompassionate enough, to bypass all restrictions and culture convert no matter what, but is dependent on overall AI personality
- Conversion-rate finetuning

Thank you to Agami for modding assistance regarding ai_target_score.

Aktualizace: 16. led. 2024 v 4.46
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Aktualizace: 16. led. 2024 v 3.48
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Aktualizace: 16. led. 2024 v 3.28
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Aktualizace: 16. led. 2024 v 2.49
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