Crusader Kings III

Crusader Kings III

AI Culture Conversion
Viser 21–29 av 29 bidrag
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Oppdatering: 25. jan. 2024 @ 12.53

Oppdatering: 23. jan. 2024 @ 10.38

Oppdatering: 21. jan. 2024 @ 3.42

Oppdatering: 20. jan. 2024 @ 23.56

- Add game rule for AI culture conversion likelyhood, comes with three options. Realistic, More Likely, and Arcade.

Oppdatering: 18. jan. 2024 @ 7.13

Update 1

- Add German localization (Written by PhazezGova, Thank you to PhazezGova)
- Add Simplified Chinese localization (MTL)
- Add AI logic for differing terrain conversion (AI are less willing to convert rough terrain provinces, cultures with specific rough terrain relevant traditions do not suffer this malus)
- Add AI logic for tradition/faith tenets, xenophilic/tolerant cultures are less likely to spread, while less tolerant/isolationist are more likely to spread
- Add AI logic for more decisive AI personalities: If zealous/bold/energetic/noncompassionate enough, to bypass all restrictions and culture convert no matter what, but is dependent on overall AI personality
- Conversion-rate finetuning

Thank you to Agami for modding assistance regarding ai_target_score.

Oppdatering: 16. jan. 2024 @ 4.46

Oppdatering: 16. jan. 2024 @ 3.48

Oppdatering: 16. jan. 2024 @ 3.28

Oppdatering: 16. jan. 2024 @ 2.49