Crusader Kings III
AI Culture Conversion
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Обновление: 25 янв. 2024 г. в 12:53
автор: Ed Balls

Обновление: 23 янв. 2024 г. в 10:38
автор: Ed Balls

Обновление: 21 янв. 2024 г. в 3:42
автор: Ed Balls

Обновление: 20 янв. 2024 г. в 23:56
автор: Ed Balls

- Add game rule for AI culture conversion likelyhood, comes with three options. Realistic, More Likely, and Arcade.

Обновление: 18 янв. 2024 г. в 7:13
автор: Ed Balls

Update 1

- Add German localization (Written by PhazezGova, Thank you to PhazezGova)
- Add Simplified Chinese localization (MTL)
- Add AI logic for differing terrain conversion (AI are less willing to convert rough terrain provinces, cultures with specific rough terrain relevant traditions do not suffer this malus)
- Add AI logic for tradition/faith tenets, xenophilic/tolerant cultures are less likely to spread, while less tolerant/isolationist are more likely to spread
- Add AI logic for more decisive AI personalities: If zealous/bold/energetic/noncompassionate enough, to bypass all restrictions and culture convert no matter what, but is dependent on overall AI personality
- Conversion-rate finetuning

Thank you to Agami for modding assistance regarding ai_target_score.

Обновление: 16 янв. 2024 г. в 4:46
автор: Ed Balls

Обновление: 16 янв. 2024 г. в 3:48
автор: Ed Balls

Обновление: 16 янв. 2024 г. в 3:28
автор: Ed Balls

Обновление: 16 янв. 2024 г. в 2:49
автор: Ed Balls