Ravenfield
LeMieux's Gore 2
Hiển thị 11-20 trong 31 mục
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Cập nhật: 14 Thg04, 2024 @ 7:05pm
bởi LeMieux

-Redone Blood Pool Textures

Cập nhật: 3 Thg04, 2024 @ 4:52pm
bởi LeMieux

Fixed bug where multiple sounds would play on projectile limb mutilation. projectile mutilation now only causes partial dismemberment on limbs. Shader chagnes.

Cập nhật: 27 Thg03, 2024 @ 3:13pm
bởi LeMieux

Edited blood shader droop effect

Cập nhật: 24 Thg03, 2024 @ 8:53pm
bởi LeMieux

Added new evisceration model. Lessened amount of blood decals spawned from bleeding. Increased normal map strength on blood pools.

Cập nhật: 17 Thg03, 2024 @ 2:39am
bởi LeMieux

Added a mass multiplier for ragdolls

Cập nhật: 7 Thg03, 2024 @ 4:19pm
bởi LeMieux

Cập nhật: 6 Thg03, 2024 @ 9:39pm
bởi LeMieux

Blood decal shader now messes with the uvs of the textures depending on the rotation of the decal, giving a cool messy runny effect

Cập nhật: 24 Thg02, 2024 @ 4:33pm
bởi LeMieux

added a simple bleeding particle and decal effect for killing wounds

Cập nhật: 23 Thg02, 2024 @ 5:51pm
bởi LeMieux

Made gibs, limbs and blood pools despawn according to the max bodies count.

Cập nhật: 21 Thg02, 2024 @ 12:12am
bởi LeMieux

Damage thresholds are now replaced by force thresholds, which will give more consistent results (in some aspects). Added gibs, redid the intestines effect, changed some joint settings on the head mutilation effect, some limbs will stay attached for a few seconds. Dismemberment is now completely random instead of 5ish different dismemberment presets. Redid the blood splat texture.