Ravenfield

Ravenfield

LeMieux's Gore 2
Viser 11-20 af 31 forekomster
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Opdatering: 14. apr. 2024 kl. 19:05

-Redone Blood Pool Textures

Opdatering: 3. apr. 2024 kl. 16:52

Fixed bug where multiple sounds would play on projectile limb mutilation. projectile mutilation now only causes partial dismemberment on limbs. Shader chagnes.

Opdatering: 27. mar. 2024 kl. 15:13

Edited blood shader droop effect

Opdatering: 24. mar. 2024 kl. 20:53

Added new evisceration model. Lessened amount of blood decals spawned from bleeding. Increased normal map strength on blood pools.

Opdatering: 17. mar. 2024 kl. 2:39

Added a mass multiplier for ragdolls

Opdatering: 7. mar. 2024 kl. 16:19

Opdatering: 6. mar. 2024 kl. 21:39

Blood decal shader now messes with the uvs of the textures depending on the rotation of the decal, giving a cool messy runny effect

Opdatering: 24. feb. 2024 kl. 16:33

added a simple bleeding particle and decal effect for killing wounds

Opdatering: 23. feb. 2024 kl. 17:51

Made gibs, limbs and blood pools despawn according to the max bodies count.

Opdatering: 21. feb. 2024 kl. 0:12

Damage thresholds are now replaced by force thresholds, which will give more consistent results (in some aspects). Added gibs, redid the intestines effect, changed some joint settings on the head mutilation effect, some limbs will stay attached for a few seconds. Dismemberment is now completely random instead of 5ish different dismemberment presets. Redid the blood splat texture.