Ravenfield

Ravenfield

LeMieux's Gore 2
11-20 van 31 items weergegeven
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Update: 14 apr 2024 om 19:05
door LeMieux

-Redone Blood Pool Textures

Update: 3 apr 2024 om 16:52
door LeMieux

Fixed bug where multiple sounds would play on projectile limb mutilation. projectile mutilation now only causes partial dismemberment on limbs. Shader chagnes.

Update: 27 mrt 2024 om 15:13
door LeMieux

Edited blood shader droop effect

Update: 24 mrt 2024 om 20:53
door LeMieux

Added new evisceration model. Lessened amount of blood decals spawned from bleeding. Increased normal map strength on blood pools.

Update: 17 mrt 2024 om 2:39
door LeMieux

Added a mass multiplier for ragdolls

Update: 7 mrt 2024 om 16:19
door LeMieux

Update: 6 mrt 2024 om 21:39
door LeMieux

Blood decal shader now messes with the uvs of the textures depending on the rotation of the decal, giving a cool messy runny effect

Update: 24 feb 2024 om 16:33
door LeMieux

added a simple bleeding particle and decal effect for killing wounds

Update: 23 feb 2024 om 17:51
door LeMieux

Made gibs, limbs and blood pools despawn according to the max bodies count.

Update: 21 feb 2024 om 0:12
door LeMieux

Damage thresholds are now replaced by force thresholds, which will give more consistent results (in some aspects). Added gibs, redid the intestines effect, changed some joint settings on the head mutilation effect, some limbs will stay attached for a few seconds. Dismemberment is now completely random instead of 5ish different dismemberment presets. Redid the blood splat texture.