Ravenfield
LeMieux's Gore 2
31 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 14 Nis 2024 @ 19:05
Güncelleyen: LeMieux

-Redone Blood Pool Textures

Güncelleme: 3 Nis 2024 @ 16:52
Güncelleyen: LeMieux

Fixed bug where multiple sounds would play on projectile limb mutilation. projectile mutilation now only causes partial dismemberment on limbs. Shader chagnes.

Güncelleme: 27 Mar 2024 @ 15:13
Güncelleyen: LeMieux

Edited blood shader droop effect

Güncelleme: 24 Mar 2024 @ 20:53
Güncelleyen: LeMieux

Added new evisceration model. Lessened amount of blood decals spawned from bleeding. Increased normal map strength on blood pools.

Güncelleme: 17 Mar 2024 @ 2:39
Güncelleyen: LeMieux

Added a mass multiplier for ragdolls

Güncelleme: 7 Mar 2024 @ 16:19
Güncelleyen: LeMieux

Güncelleme: 6 Mar 2024 @ 21:39
Güncelleyen: LeMieux

Blood decal shader now messes with the uvs of the textures depending on the rotation of the decal, giving a cool messy runny effect

Güncelleme: 24 Şub 2024 @ 16:33
Güncelleyen: LeMieux

added a simple bleeding particle and decal effect for killing wounds

Güncelleme: 23 Şub 2024 @ 17:51
Güncelleyen: LeMieux

Made gibs, limbs and blood pools despawn according to the max bodies count.

Güncelleme: 21 Şub 2024 @ 0:12
Güncelleyen: LeMieux

Damage thresholds are now replaced by force thresholds, which will give more consistent results (in some aspects). Added gibs, redid the intestines effect, changed some joint settings on the head mutilation effect, some limbs will stay attached for a few seconds. Dismemberment is now completely random instead of 5ish different dismemberment presets. Redid the blood splat texture.