Ravenfield

Ravenfield

LeMieux's Gore 2
Näytetään 11–20 / 31
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Päivitys: 14.4.2024 klo 19.05
tekijältä LeMieux

-Redone Blood Pool Textures

Päivitys: 3.4.2024 klo 16.52
tekijältä LeMieux

Fixed bug where multiple sounds would play on projectile limb mutilation. projectile mutilation now only causes partial dismemberment on limbs. Shader chagnes.

Päivitys: 27.3.2024 klo 15.13
tekijältä LeMieux

Edited blood shader droop effect

Päivitys: 24.3.2024 klo 20.53
tekijältä LeMieux

Added new evisceration model. Lessened amount of blood decals spawned from bleeding. Increased normal map strength on blood pools.

Päivitys: 17.3.2024 klo 2.39
tekijältä LeMieux

Added a mass multiplier for ragdolls

Päivitys: 7.3.2024 klo 16.19
tekijältä LeMieux

Päivitys: 6.3.2024 klo 21.39
tekijältä LeMieux

Blood decal shader now messes with the uvs of the textures depending on the rotation of the decal, giving a cool messy runny effect

Päivitys: 24.2.2024 klo 16.33
tekijältä LeMieux

added a simple bleeding particle and decal effect for killing wounds

Päivitys: 23.2.2024 klo 17.51
tekijältä LeMieux

Made gibs, limbs and blood pools despawn according to the max bodies count.

Päivitys: 21.2.2024 klo 0.12
tekijältä LeMieux

Damage thresholds are now replaced by force thresholds, which will give more consistent results (in some aspects). Added gibs, redid the intestines effect, changed some joint settings on the head mutilation effect, some limbs will stay attached for a few seconds. Dismemberment is now completely random instead of 5ish different dismemberment presets. Redid the blood splat texture.