Ravenfield
LeMieux's Gore 2
Se afișează 11-20 din 31 intrări
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Actualizare: 14 apr. 2024 @ 19:05

-Redone Blood Pool Textures

Actualizare: 3 apr. 2024 @ 16:52

Fixed bug where multiple sounds would play on projectile limb mutilation. projectile mutilation now only causes partial dismemberment on limbs. Shader chagnes.

Actualizare: 27 mart. 2024 @ 15:13

Edited blood shader droop effect

Actualizare: 24 mart. 2024 @ 20:53

Added new evisceration model. Lessened amount of blood decals spawned from bleeding. Increased normal map strength on blood pools.

Actualizare: 17 mart. 2024 @ 2:39

Added a mass multiplier for ragdolls

Actualizare: 7 mart. 2024 @ 16:19

Actualizare: 6 mart. 2024 @ 21:39

Blood decal shader now messes with the uvs of the textures depending on the rotation of the decal, giving a cool messy runny effect

Actualizare: 24 febr. 2024 @ 16:33

added a simple bleeding particle and decal effect for killing wounds

Actualizare: 23 febr. 2024 @ 17:51

Made gibs, limbs and blood pools despawn according to the max bodies count.

Actualizare: 21 febr. 2024 @ 0:12

Damage thresholds are now replaced by force thresholds, which will give more consistent results (in some aspects). Added gibs, redid the intestines effect, changed some joint settings on the head mutilation effect, some limbs will stay attached for a few seconds. Dismemberment is now completely random instead of 5ish different dismemberment presets. Redid the blood splat texture.