Ravenfield

Ravenfield

LeMieux's Gore 2
Menampilkan11-20 dari 31 kiriman
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Pembaruan: 14 Apr 2024 @ 7:05pm
berdasarkan LeMieux

-Redone Blood Pool Textures

Pembaruan: 3 Apr 2024 @ 4:52pm
berdasarkan LeMieux

Fixed bug where multiple sounds would play on projectile limb mutilation. projectile mutilation now only causes partial dismemberment on limbs. Shader chagnes.

Pembaruan: 27 Mar 2024 @ 3:13pm
berdasarkan LeMieux

Edited blood shader droop effect

Pembaruan: 24 Mar 2024 @ 8:53pm
berdasarkan LeMieux

Added new evisceration model. Lessened amount of blood decals spawned from bleeding. Increased normal map strength on blood pools.

Pembaruan: 17 Mar 2024 @ 2:39am
berdasarkan LeMieux

Added a mass multiplier for ragdolls

Pembaruan: 7 Mar 2024 @ 4:19pm
berdasarkan LeMieux

Pembaruan: 6 Mar 2024 @ 9:39pm
berdasarkan LeMieux

Blood decal shader now messes with the uvs of the textures depending on the rotation of the decal, giving a cool messy runny effect

Pembaruan: 24 Feb 2024 @ 4:33pm
berdasarkan LeMieux

added a simple bleeding particle and decal effect for killing wounds

Pembaruan: 23 Feb 2024 @ 5:51pm
berdasarkan LeMieux

Made gibs, limbs and blood pools despawn according to the max bodies count.

Pembaruan: 21 Feb 2024 @ 12:12am
berdasarkan LeMieux

Damage thresholds are now replaced by force thresholds, which will give more consistent results (in some aspects). Added gibs, redid the intestines effect, changed some joint settings on the head mutilation effect, some limbs will stay attached for a few seconds. Dismemberment is now completely random instead of 5ish different dismemberment presets. Redid the blood splat texture.