Ravenfield
LeMieux's Gore 2
Mostrando 11-20 de 31 aportaciones
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Actualización: 14 ABR 2024 a las 19:05

-Redone Blood Pool Textures

Actualización: 3 ABR 2024 a las 16:52

Fixed bug where multiple sounds would play on projectile limb mutilation. projectile mutilation now only causes partial dismemberment on limbs. Shader chagnes.

Actualización: 27 MAR 2024 a las 15:13

Edited blood shader droop effect

Actualización: 24 MAR 2024 a las 20:53

Added new evisceration model. Lessened amount of blood decals spawned from bleeding. Increased normal map strength on blood pools.

Actualización: 17 MAR 2024 a las 2:39

Added a mass multiplier for ragdolls

Actualización: 7 MAR 2024 a las 16:19

Actualización: 6 MAR 2024 a las 21:39

Blood decal shader now messes with the uvs of the textures depending on the rotation of the decal, giving a cool messy runny effect

Actualización: 24 FEB 2024 a las 16:33

added a simple bleeding particle and decal effect for killing wounds

Actualización: 23 FEB 2024 a las 17:51

Made gibs, limbs and blood pools despawn according to the max bodies count.

Actualización: 21 FEB 2024 a las 0:12

Damage thresholds are now replaced by force thresholds, which will give more consistent results (in some aspects). Added gibs, redid the intestines effect, changed some joint settings on the head mutilation effect, some limbs will stay attached for a few seconds. Dismemberment is now completely random instead of 5ish different dismemberment presets. Redid the blood splat texture.