Project Zomboid
Take No Prisoners (Hostile NPC's with PZNS framework)
Показані результати 11–20 із 37
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Оновлено: 20 січ. 2024 о 2:11
автор: oZumbiAnalitico

1. Changed the Raiding mechanics, now the raiding will persist for a while ( hour based spawns and periodic raiding starts).
2. The raiding will persist even if the player restart the game.
3. Should not spawn on player base anymore (but if your base is too wide it's possible to never spawn raiders around your base)
4. Automatically set friendly fire for npcs (for Improved Projectile Compatibility)

Оновлено: 24 листоп. 2023 о 17:43
автор: oZumbiAnalitico

1. Fixing and Workaround on issues.

Оновлено: 22 листоп. 2023 о 2:18
автор: oZumbiAnalitico

to keep up to date with PZNS_Framework

Оновлено: 22 листоп. 2023 о 1:37
автор: oZumbiAnalitico

small fix ...

Оновлено: 20 листоп. 2023 о 1:57
автор: oZumbiAnalitico

1. Adding an Experimental Performance Option - Alternate Update NPC Job Routine
2. Fixing possible issues.

Оновлено: 14 листоп. 2023 о 15:30
автор: oZumbiAnalitico

Оновлено: 9 листоп. 2023 о 19:38
автор: oZumbiAnalitico

1. Possibly fixing the npcs dying by starvation, thirst ...

Оновлено: 4 листоп. 2023 о 15:11
автор: oZumbiAnalitico

1. More Traits - Dynamic Traits, compatibility
Note: don't want to know the details of hardytrait function, so this update just override this function to avoid processing isoplayer npcs.

Оновлено: 1 листоп. 2023 о 11:32
автор: oZumbiAnalitico

1. Fixing spawnIsoPlayer issue

Оновлено: 26 жовт. 2023 о 17:27
автор: oZumbiAnalitico

Fixing the friendly npc incompatibility, now the Hostile NPC's will target the nearest group member instead of only the player.