Project Zomboid

Project Zomboid

Take No Prisoners (Hostile NPC's with PZNS framework)
Mostrando 11-20 de 37 aportaciones
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Actualización: 20 ENE 2024 a las 2:11

1. Changed the Raiding mechanics, now the raiding will persist for a while ( hour based spawns and periodic raiding starts).
2. The raiding will persist even if the player restart the game.
3. Should not spawn on player base anymore (but if your base is too wide it's possible to never spawn raiders around your base)
4. Automatically set friendly fire for npcs (for Improved Projectile Compatibility)

Actualización: 24 NOV 2023 a las 17:43

1. Fixing and Workaround on issues.

Actualización: 22 NOV 2023 a las 2:18

to keep up to date with PZNS_Framework

Actualización: 22 NOV 2023 a las 1:37

small fix ...

Actualización: 20 NOV 2023 a las 1:57

1. Adding an Experimental Performance Option - Alternate Update NPC Job Routine
2. Fixing possible issues.

Actualización: 14 NOV 2023 a las 15:30

Actualización: 9 NOV 2023 a las 19:38

1. Possibly fixing the npcs dying by starvation, thirst ...

Actualización: 4 NOV 2023 a las 15:11

1. More Traits - Dynamic Traits, compatibility
Note: don't want to know the details of hardytrait function, so this update just override this function to avoid processing isoplayer npcs.

Actualización: 1 NOV 2023 a las 11:32

1. Fixing spawnIsoPlayer issue

Actualización: 26 OCT 2023 a las 17:27

Fixing the friendly npc incompatibility, now the Hostile NPC's will target the nearest group member instead of only the player.