Project Zomboid
Take No Prisoners (Hostile NPC's with PZNS framework)
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Обновление: 20 янв. 2024 г. в 2:11
автор: oZumbiAnalitico

1. Changed the Raiding mechanics, now the raiding will persist for a while ( hour based spawns and periodic raiding starts).
2. The raiding will persist even if the player restart the game.
3. Should not spawn on player base anymore (but if your base is too wide it's possible to never spawn raiders around your base)
4. Automatically set friendly fire for npcs (for Improved Projectile Compatibility)

Обновление: 24 ноя. 2023 г. в 17:43
автор: oZumbiAnalitico

1. Fixing and Workaround on issues.

Обновление: 22 ноя. 2023 г. в 2:18
автор: oZumbiAnalitico

to keep up to date with PZNS_Framework

Обновление: 22 ноя. 2023 г. в 1:37
автор: oZumbiAnalitico

small fix ...

Обновление: 20 ноя. 2023 г. в 1:57
автор: oZumbiAnalitico

1. Adding an Experimental Performance Option - Alternate Update NPC Job Routine
2. Fixing possible issues.

Обновление: 14 ноя. 2023 г. в 15:30
автор: oZumbiAnalitico

Обновление: 9 ноя. 2023 г. в 19:38
автор: oZumbiAnalitico

1. Possibly fixing the npcs dying by starvation, thirst ...

Обновление: 4 ноя. 2023 г. в 15:11
автор: oZumbiAnalitico

1. More Traits - Dynamic Traits, compatibility
Note: don't want to know the details of hardytrait function, so this update just override this function to avoid processing isoplayer npcs.

Обновление: 1 ноя. 2023 г. в 11:32
автор: oZumbiAnalitico

1. Fixing spawnIsoPlayer issue

Обновление: 26 окт. 2023 г. в 17:27
автор: oZumbiAnalitico

Fixing the friendly npc incompatibility, now the Hostile NPC's will target the nearest group member instead of only the player.