Project Zomboid
Take No Prisoners (Hostile NPC's with PZNS framework)
Εμφάνιση 11-20 από 37 καταχωρίσεις
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Ενημέρωση: 20 Ιαν 2024 στις 2:11

1. Changed the Raiding mechanics, now the raiding will persist for a while ( hour based spawns and periodic raiding starts).
2. The raiding will persist even if the player restart the game.
3. Should not spawn on player base anymore (but if your base is too wide it's possible to never spawn raiders around your base)
4. Automatically set friendly fire for npcs (for Improved Projectile Compatibility)

Ενημέρωση: 24 Νοε 2023 στις 17:43

1. Fixing and Workaround on issues.

Ενημέρωση: 22 Νοε 2023 στις 2:18

to keep up to date with PZNS_Framework

Ενημέρωση: 22 Νοε 2023 στις 1:37

small fix ...

Ενημέρωση: 20 Νοε 2023 στις 1:57

1. Adding an Experimental Performance Option - Alternate Update NPC Job Routine
2. Fixing possible issues.

Ενημέρωση: 14 Νοε 2023 στις 15:30

Ενημέρωση: 9 Νοε 2023 στις 19:38

1. Possibly fixing the npcs dying by starvation, thirst ...

Ενημέρωση: 4 Νοε 2023 στις 15:11

1. More Traits - Dynamic Traits, compatibility
Note: don't want to know the details of hardytrait function, so this update just override this function to avoid processing isoplayer npcs.

Ενημέρωση: 1 Νοε 2023 στις 11:32

1. Fixing spawnIsoPlayer issue

Ενημέρωση: 26 Οκτ 2023 στις 17:27

Fixing the friendly npc incompatibility, now the Hostile NPC's will target the nearest group member instead of only the player.