Project Zomboid

Project Zomboid

Take No Prisoners (Hostile NPC's with PZNS framework)
37 sonuçtan 11 ile 20 arası gösteriliyor
< 1  2  3  4 >
Güncelleme: 20 Oca 2024 @ 2:11
Güncelleyen: oZumbiAnalitico

1. Changed the Raiding mechanics, now the raiding will persist for a while ( hour based spawns and periodic raiding starts).
2. The raiding will persist even if the player restart the game.
3. Should not spawn on player base anymore (but if your base is too wide it's possible to never spawn raiders around your base)
4. Automatically set friendly fire for npcs (for Improved Projectile Compatibility)

Güncelleme: 24 Kas 2023 @ 17:43
Güncelleyen: oZumbiAnalitico

1. Fixing and Workaround on issues.

Güncelleme: 22 Kas 2023 @ 2:18
Güncelleyen: oZumbiAnalitico

to keep up to date with PZNS_Framework

Güncelleme: 22 Kas 2023 @ 1:37
Güncelleyen: oZumbiAnalitico

small fix ...

Güncelleme: 20 Kas 2023 @ 1:57
Güncelleyen: oZumbiAnalitico

1. Adding an Experimental Performance Option - Alternate Update NPC Job Routine
2. Fixing possible issues.

Güncelleme: 14 Kas 2023 @ 15:30
Güncelleyen: oZumbiAnalitico

Güncelleme: 9 Kas 2023 @ 19:38
Güncelleyen: oZumbiAnalitico

1. Possibly fixing the npcs dying by starvation, thirst ...

Güncelleme: 4 Kas 2023 @ 15:11
Güncelleyen: oZumbiAnalitico

1. More Traits - Dynamic Traits, compatibility
Note: don't want to know the details of hardytrait function, so this update just override this function to avoid processing isoplayer npcs.

Güncelleme: 1 Kas 2023 @ 11:32
Güncelleyen: oZumbiAnalitico

1. Fixing spawnIsoPlayer issue

Güncelleme: 26 Eki 2023 @ 17:27
Güncelleyen: oZumbiAnalitico

Fixing the friendly npc incompatibility, now the Hostile NPC's will target the nearest group member instead of only the player.