Project Zomboid

Project Zomboid

Take No Prisoners (Hostile NPC's with PZNS framework)
Näytetään 11–20 / 37
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Päivitys: 20.1.2024 klo 2.11
tekijältä oZumbiAnalitico

1. Changed the Raiding mechanics, now the raiding will persist for a while ( hour based spawns and periodic raiding starts).
2. The raiding will persist even if the player restart the game.
3. Should not spawn on player base anymore (but if your base is too wide it's possible to never spawn raiders around your base)
4. Automatically set friendly fire for npcs (for Improved Projectile Compatibility)

Päivitys: 24.11.2023 klo 17.43
tekijältä oZumbiAnalitico

1. Fixing and Workaround on issues.

Päivitys: 22.11.2023 klo 2.18
tekijältä oZumbiAnalitico

to keep up to date with PZNS_Framework

Päivitys: 22.11.2023 klo 1.37
tekijältä oZumbiAnalitico

small fix ...

Päivitys: 20.11.2023 klo 1.57
tekijältä oZumbiAnalitico

1. Adding an Experimental Performance Option - Alternate Update NPC Job Routine
2. Fixing possible issues.

Päivitys: 14.11.2023 klo 15.30
tekijältä oZumbiAnalitico

Päivitys: 9.11.2023 klo 19.38
tekijältä oZumbiAnalitico

1. Possibly fixing the npcs dying by starvation, thirst ...

Päivitys: 4.11.2023 klo 15.11
tekijältä oZumbiAnalitico

1. More Traits - Dynamic Traits, compatibility
Note: don't want to know the details of hardytrait function, so this update just override this function to avoid processing isoplayer npcs.

Päivitys: 1.11.2023 klo 11.32
tekijältä oZumbiAnalitico

1. Fixing spawnIsoPlayer issue

Päivitys: 26.10.2023 klo 17.27
tekijältä oZumbiAnalitico

Fixing the friendly npc incompatibility, now the Hostile NPC's will target the nearest group member instead of only the player.