Project Zomboid

Project Zomboid

Take No Prisoners (Hostile NPC's with PZNS framework)
Hiển thị 11-20 trong 37 mục
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Cập nhật: 20 Thg01, 2024 @ 2:11am

1. Changed the Raiding mechanics, now the raiding will persist for a while ( hour based spawns and periodic raiding starts).
2. The raiding will persist even if the player restart the game.
3. Should not spawn on player base anymore (but if your base is too wide it's possible to never spawn raiders around your base)
4. Automatically set friendly fire for npcs (for Improved Projectile Compatibility)

Cập nhật: 24 Thg11, 2023 @ 5:43pm

1. Fixing and Workaround on issues.

Cập nhật: 22 Thg11, 2023 @ 2:18am

to keep up to date with PZNS_Framework

Cập nhật: 22 Thg11, 2023 @ 1:37am

small fix ...

Cập nhật: 20 Thg11, 2023 @ 1:57am

1. Adding an Experimental Performance Option - Alternate Update NPC Job Routine
2. Fixing possible issues.

Cập nhật: 14 Thg11, 2023 @ 3:30pm

Cập nhật: 9 Thg11, 2023 @ 7:38pm

1. Possibly fixing the npcs dying by starvation, thirst ...

Cập nhật: 4 Thg11, 2023 @ 3:11pm

1. More Traits - Dynamic Traits, compatibility
Note: don't want to know the details of hardytrait function, so this update just override this function to avoid processing isoplayer npcs.

Cập nhật: 1 Thg11, 2023 @ 11:32am

1. Fixing spawnIsoPlayer issue

Cập nhật: 26 Thg10, 2023 @ 5:27pm

Fixing the friendly npc incompatibility, now the Hostile NPC's will target the nearest group member instead of only the player.