Project Zomboid

Project Zomboid

Take No Prisoners (Hostile NPC's with PZNS framework)
Menampilkan11-20 dari 37 kiriman
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Pembaruan: 20 Jan 2024 @ 2:11am
berdasarkan oZumbiAnalitico

1. Changed the Raiding mechanics, now the raiding will persist for a while ( hour based spawns and periodic raiding starts).
2. The raiding will persist even if the player restart the game.
3. Should not spawn on player base anymore (but if your base is too wide it's possible to never spawn raiders around your base)
4. Automatically set friendly fire for npcs (for Improved Projectile Compatibility)

Pembaruan: 24 Nov 2023 @ 5:43pm
berdasarkan oZumbiAnalitico

1. Fixing and Workaround on issues.

Pembaruan: 22 Nov 2023 @ 2:18am
berdasarkan oZumbiAnalitico

to keep up to date with PZNS_Framework

Pembaruan: 22 Nov 2023 @ 1:37am
berdasarkan oZumbiAnalitico

small fix ...

Pembaruan: 20 Nov 2023 @ 1:57am
berdasarkan oZumbiAnalitico

1. Adding an Experimental Performance Option - Alternate Update NPC Job Routine
2. Fixing possible issues.

Pembaruan: 14 Nov 2023 @ 3:30pm
berdasarkan oZumbiAnalitico

Pembaruan: 9 Nov 2023 @ 7:38pm
berdasarkan oZumbiAnalitico

1. Possibly fixing the npcs dying by starvation, thirst ...

Pembaruan: 4 Nov 2023 @ 3:11pm
berdasarkan oZumbiAnalitico

1. More Traits - Dynamic Traits, compatibility
Note: don't want to know the details of hardytrait function, so this update just override this function to avoid processing isoplayer npcs.

Pembaruan: 1 Nov 2023 @ 11:32am
berdasarkan oZumbiAnalitico

1. Fixing spawnIsoPlayer issue

Pembaruan: 26 Okt 2023 @ 5:27pm
berdasarkan oZumbiAnalitico

Fixing the friendly npc incompatibility, now the Hostile NPC's will target the nearest group member instead of only the player.