Project Zomboid

Project Zomboid

Take No Prisoners (Hostile NPC's with PZNS framework)
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更新:2024年1月20日 @ 2時11分
更新者:oZumbiAnalitico

1. Changed the Raiding mechanics, now the raiding will persist for a while ( hour based spawns and periodic raiding starts).
2. The raiding will persist even if the player restart the game.
3. Should not spawn on player base anymore (but if your base is too wide it's possible to never spawn raiders around your base)
4. Automatically set friendly fire for npcs (for Improved Projectile Compatibility)

更新:2023年11月24日 @ 17時43分
更新者:oZumbiAnalitico

1. Fixing and Workaround on issues.

更新:2023年11月22日 @ 2時18分
更新者:oZumbiAnalitico

to keep up to date with PZNS_Framework

更新:2023年11月22日 @ 1時37分
更新者:oZumbiAnalitico

small fix ...

更新:2023年11月20日 @ 1時57分
更新者:oZumbiAnalitico

1. Adding an Experimental Performance Option - Alternate Update NPC Job Routine
2. Fixing possible issues.

更新:2023年11月14日 @ 15時30分
更新者:oZumbiAnalitico

更新:2023年11月9日 @ 19時38分
更新者:oZumbiAnalitico

1. Possibly fixing the npcs dying by starvation, thirst ...

更新:2023年11月4日 @ 15時11分
更新者:oZumbiAnalitico

1. More Traits - Dynamic Traits, compatibility
Note: don't want to know the details of hardytrait function, so this update just override this function to avoid processing isoplayer npcs.

更新:2023年11月1日 @ 11時32分
更新者:oZumbiAnalitico

1. Fixing spawnIsoPlayer issue

更新:2023年10月26日 @ 17時27分
更新者:oZumbiAnalitico

Fixing the friendly npc incompatibility, now the Hostile NPC's will target the nearest group member instead of only the player.