Project Zomboid

Project Zomboid

Take No Prisoners (Hostile NPC's with PZNS framework)
Affichage des entrées 11-20 sur 37
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Mis à jour le : 20 janv. 2024 à 2h11

1. Changed the Raiding mechanics, now the raiding will persist for a while ( hour based spawns and periodic raiding starts).
2. The raiding will persist even if the player restart the game.
3. Should not spawn on player base anymore (but if your base is too wide it's possible to never spawn raiders around your base)
4. Automatically set friendly fire for npcs (for Improved Projectile Compatibility)

Mis à jour le : 24 nov. 2023 à 17h43

1. Fixing and Workaround on issues.

Mis à jour le : 22 nov. 2023 à 2h18

to keep up to date with PZNS_Framework

Mis à jour le : 22 nov. 2023 à 1h37

small fix ...

Mis à jour le : 20 nov. 2023 à 1h57

1. Adding an Experimental Performance Option - Alternate Update NPC Job Routine
2. Fixing possible issues.

Mis à jour le : 14 nov. 2023 à 15h30

Mis à jour le : 9 nov. 2023 à 19h38

1. Possibly fixing the npcs dying by starvation, thirst ...

Mis à jour le : 4 nov. 2023 à 15h11

1. More Traits - Dynamic Traits, compatibility
Note: don't want to know the details of hardytrait function, so this update just override this function to avoid processing isoplayer npcs.

Mis à jour le : 1 nov. 2023 à 11h32

1. Fixing spawnIsoPlayer issue

Mis à jour le : 26 oct. 2023 à 17h27

Fixing the friendly npc incompatibility, now the Hostile NPC's will target the nearest group member instead of only the player.