Project Zomboid

Project Zomboid

Take No Prisoners (Hostile NPC's with PZNS framework)
37 sonuçtan 21 ile 30 arası gösteriliyor
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Güncelleme: 25 Eki 2023 @ 8:15
Güncelleyen: oZumbiAnalitico

1. Preparing the code to easily create content addons.
2. Adding more radio quests.

Güncelleme: 19 Eki 2023 @ 2:33

1. Fixing some issues about npc weapon reloading
2. Create the Commander NPC
3. Add quest system using walkie-talkie.

Güncelleme: 16 Eki 2023 @ 1:35

1. Fix NPC spawning in water tiles
2. Fix Job Update Error
3. Weeping Angel Field Spawner
4. Change the Behavior of Building Enemy Position Indicator
5. NPC don't sprint if injured

Güncelleme: 12 Eki 2023 @ 2:42

Fix some issues ...

Güncelleme: 11 Eki 2023 @ 6:17

Artificial Behavior improvements.
1. Building Enemies pursue on sight.
2. Now the enemies can heal when far enough.
3. Fix some spawning issues.
4. Options for HP and flee behavior.
5. Militia can be armed with m16 and M14.
6. Option to show or hide building enemies position.

Güncelleme: 25 Eyl 2023 @ 14:52

Added:
1. Militia and Weeping Angel Enemies
2. Building Spawners
3. Tick Period AI update option
4. background fixes and improvements ...

Güncelleme: 21 Eyl 2023 @ 15:08

remove PZNS_WeaponAttack.lua override

Güncelleme: 17 Eyl 2023 @ 14:13

Added more enemies:
1. Thug
2. Hunter

Other background changes ...

Güncelleme: 11 Eyl 2023 @ 19:18

Artificial Behavior Update for "Wanderfull Cell Enemy" Job
1. If take too much damage flee.
2. Properly run towards player.
3. Wait a little bit of time before start shooting
4. Some other bug fixes.

Güncelleme: 7 Eyl 2023 @ 13:47

workaround for thousands ammo bug