Project Zomboid

Project Zomboid

Take No Prisoners (Hostile NPC's with PZNS framework)
Mostrando 21-30 de 37 aportaciones
< 1  2  3  4 >
Actualización: 25 OCT 2023 a las 8:15

1. Preparing the code to easily create content addons.
2. Adding more radio quests.

Actualización: 19 OCT 2023 a las 2:33

1. Fixing some issues about npc weapon reloading
2. Create the Commander NPC
3. Add quest system using walkie-talkie.

Actualización: 16 OCT 2023 a las 1:35

1. Fix NPC spawning in water tiles
2. Fix Job Update Error
3. Weeping Angel Field Spawner
4. Change the Behavior of Building Enemy Position Indicator
5. NPC don't sprint if injured

Actualización: 12 OCT 2023 a las 2:42

Fix some issues ...

Actualización: 11 OCT 2023 a las 6:17

Artificial Behavior improvements.
1. Building Enemies pursue on sight.
2. Now the enemies can heal when far enough.
3. Fix some spawning issues.
4. Options for HP and flee behavior.
5. Militia can be armed with m16 and M14.
6. Option to show or hide building enemies position.

Actualización: 25 SEP 2023 a las 14:52

Added:
1. Militia and Weeping Angel Enemies
2. Building Spawners
3. Tick Period AI update option
4. background fixes and improvements ...

Actualización: 21 SEP 2023 a las 15:08

remove PZNS_WeaponAttack.lua override

Actualización: 17 SEP 2023 a las 14:13

Added more enemies:
1. Thug
2. Hunter

Other background changes ...

Actualización: 11 SEP 2023 a las 19:18

Artificial Behavior Update for "Wanderfull Cell Enemy" Job
1. If take too much damage flee.
2. Properly run towards player.
3. Wait a little bit of time before start shooting
4. Some other bug fixes.

Actualización: 7 SEP 2023 a las 13:47

workaround for thousands ammo bug