Project Zomboid
Take No Prisoners (Hostile NPC's with PZNS framework)
Εμφάνιση 21-30 από 37 καταχωρίσεις
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Ενημέρωση: 25 Οκτ 2023 στις 8:15

1. Preparing the code to easily create content addons.
2. Adding more radio quests.

Ενημέρωση: 19 Οκτ 2023 στις 2:33

1. Fixing some issues about npc weapon reloading
2. Create the Commander NPC
3. Add quest system using walkie-talkie.

Ενημέρωση: 16 Οκτ 2023 στις 1:35

1. Fix NPC spawning in water tiles
2. Fix Job Update Error
3. Weeping Angel Field Spawner
4. Change the Behavior of Building Enemy Position Indicator
5. NPC don't sprint if injured

Ενημέρωση: 12 Οκτ 2023 στις 2:42

Fix some issues ...

Ενημέρωση: 11 Οκτ 2023 στις 6:17

Artificial Behavior improvements.
1. Building Enemies pursue on sight.
2. Now the enemies can heal when far enough.
3. Fix some spawning issues.
4. Options for HP and flee behavior.
5. Militia can be armed with m16 and M14.
6. Option to show or hide building enemies position.

Ενημέρωση: 25 Σεπ 2023 στις 14:52

Added:
1. Militia and Weeping Angel Enemies
2. Building Spawners
3. Tick Period AI update option
4. background fixes and improvements ...

Ενημέρωση: 21 Σεπ 2023 στις 15:08

remove PZNS_WeaponAttack.lua override

Ενημέρωση: 17 Σεπ 2023 στις 14:13

Added more enemies:
1. Thug
2. Hunter

Other background changes ...

Ενημέρωση: 11 Σεπ 2023 στις 19:18

Artificial Behavior Update for "Wanderfull Cell Enemy" Job
1. If take too much damage flee.
2. Properly run towards player.
3. Wait a little bit of time before start shooting
4. Some other bug fixes.

Ενημέρωση: 7 Σεπ 2023 στις 13:47

workaround for thousands ammo bug