Garry's Mod
Particle Cleanup
กำลังแสดง 1-9 จาก 9 รายการ
อัปเดต: 2 ธ.ค. 2024 @ 8: 47pm

- Add a missing CreatedByMap check

อัปเดต: 2 ธ.ค. 2024 @ 8: 29pm

- Made crossbow bolt impacts able to be cleaned up (also with a designated convar to disable this behavior, cl_particle_cleanup_bolts)

- Fixed particle effects with no parent not being cleaned up
- Made the map created particle cleanup blacklist more strict

อัปเดต: 27 พ.ย. 2024 @ 7: 17am

- Fixed a CreatedByMap false positive

อัปเดต: 27 พ.ย. 2024 @ 7: 02am

- Disallowed the tool from cleaning up particles from entities that were created by the map

อัปเดต: 30 มิ.ย. 2023 @ 11: 38am

- Don't localize the destroy functions, but instead index them from the particle object
- Remove CLuaEffect(s) created from util.Effect
- Don't localize so many things
- Use game.GetWorld() instead of Entity(0)

อัปเดต: 14 มิ.ย. 2023 @ 5: 16am

- Fix potential crashes

อัปเดต: 14 มิ.ย. 2023 @ 4: 36am

- Revert

อัปเดต: 14 มิ.ย. 2023 @ 4: 28am

- Fix CreateParticleSystemNoEntity detour
- Remove some useless code

อัปเดต: 13 มิ.ย. 2023 @ 5: 56pm