Garry's Mod
Particle Cleanup
Mostrando 1-9 de 9 aportaciones
Actualización: 2 DIC 2024 a las 8:47 p. m.

- Add a missing CreatedByMap check

Actualización: 2 DIC 2024 a las 8:29 p. m.

- Made crossbow bolt impacts able to be cleaned up (also with a designated convar to disable this behavior, cl_particle_cleanup_bolts)

- Fixed particle effects with no parent not being cleaned up
- Made the map created particle cleanup blacklist more strict

Actualización: 27 NOV 2024 a las 7:17 a. m.

- Fixed a CreatedByMap false positive

Actualización: 27 NOV 2024 a las 7:02 a. m.

- Disallowed the tool from cleaning up particles from entities that were created by the map

Actualización: 30 JUN 2023 a las 11:38 a. m.

- Don't localize the destroy functions, but instead index them from the particle object
- Remove CLuaEffect(s) created from util.Effect
- Don't localize so many things
- Use game.GetWorld() instead of Entity(0)

Actualización: 14 JUN 2023 a las 5:16 a. m.

- Fix potential crashes

Actualización: 14 JUN 2023 a las 4:36 a. m.

- Revert

Actualización: 14 JUN 2023 a las 4:28 a. m.

- Fix CreateParticleSystemNoEntity detour
- Remove some useless code

Actualización: 13 JUN 2023 a las 5:56 p. m.