Garry's Mod
Particle Cleanup
Se afișează 1-9 din 9 intrări
Actualizare: 2 dec. 2024 @ 20:47

- Add a missing CreatedByMap check

Actualizare: 2 dec. 2024 @ 20:29

- Made crossbow bolt impacts able to be cleaned up (also with a designated convar to disable this behavior, cl_particle_cleanup_bolts)

- Fixed particle effects with no parent not being cleaned up
- Made the map created particle cleanup blacklist more strict

Actualizare: 27 nov. 2024 @ 7:17

- Fixed a CreatedByMap false positive

Actualizare: 27 nov. 2024 @ 7:02

- Disallowed the tool from cleaning up particles from entities that were created by the map

Actualizare: 30 iun. 2023 @ 11:38

- Don't localize the destroy functions, but instead index them from the particle object
- Remove CLuaEffect(s) created from util.Effect
- Don't localize so many things
- Use game.GetWorld() instead of Entity(0)

Actualizare: 14 iun. 2023 @ 5:16

- Fix potential crashes

Actualizare: 14 iun. 2023 @ 4:36

- Revert

Actualizare: 14 iun. 2023 @ 4:28

- Fix CreateParticleSystemNoEntity detour
- Remove some useless code

Actualizare: 13 iun. 2023 @ 17:56