Garry's Mod
Realistic Fragmentation System
Hiển thị 1-10 trong 33 mục
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Cập nhật: 1 Thg09 @ 2:31pm

-minor optimalizations

Cập nhật: 30 Thg07 @ 10:49am

-even more optimizations and various fixes

Cập nhật: 30 Thg07 @ 7:28am

-added global function RFS:CreateShrapnell()

Cập nhật: 30 Thg07 @ 5:32am

-significantly optimized bullet code for better performance
-removed fragment batching (it wasn’t providing any real benefit)
-fixed bullet fragments not working when ricochet was disabled
-fixed incorrect bullet damage calculations

Cập nhật: 29 Thg07 @ 6:39am

-cleaned up and optimized some parts of the code

Cập nhật: 1 Thg04 @ 4:20am

-fix

Cập nhật: 1 Thg04 @ 3:58am

-if the explosion occurs in water, the fragments travel distance will be reduced by 80%

Cập nhật: 15 Thg03 @ 5:59am

-added option to set maximum damage dealt by fragments in explosion

Cập nhật: 11 Thg01 @ 5:51am

-optimized ricochet code
-fixed ricochet_enable covar not disabling ricochets for bullets
-tweaked some default convar values
-increased fragments limit from 1500 to 3000

Cập nhật: 10 Thg01 @ 3:45am

-added option to enable side-biased fragments
-now if the grenade is too close to the ground or on the ground, the number of downward fragments is reduced