Garry's Mod

Garry's Mod

Realistic Fragmentation System
Zobrazuje se 1–10 z 33 položek
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Aktualizace: 1. zář. v 14.31

-minor optimalizations

Aktualizace: 30. čvc. v 10.49

-even more optimizations and various fixes

Aktualizace: 30. čvc. v 7.28

-added global function RFS:CreateShrapnell()

Aktualizace: 30. čvc. v 5.32

-significantly optimized bullet code for better performance
-removed fragment batching (it wasn’t providing any real benefit)
-fixed bullet fragments not working when ricochet was disabled
-fixed incorrect bullet damage calculations

Aktualizace: 29. čvc. v 6.39

-cleaned up and optimized some parts of the code

Aktualizace: 1. dub. v 4.20

-fix

Aktualizace: 1. dub. v 3.58

-if the explosion occurs in water, the fragments travel distance will be reduced by 80%

Aktualizace: 15. bře. v 5.59

-added option to set maximum damage dealt by fragments in explosion

Aktualizace: 11. led. v 5.51

-optimized ricochet code
-fixed ricochet_enable covar not disabling ricochets for bullets
-tweaked some default convar values
-increased fragments limit from 1500 to 3000

Aktualizace: 10. led. v 3.45

-added option to enable side-biased fragments
-now if the grenade is too close to the ground or on the ground, the number of downward fragments is reduced