Garry's Mod

Garry's Mod

Realistic Fragmentation System
33 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 1 Eyl @ 14:31

-minor optimalizations

Güncelleme: 30 Tem @ 10:49

-even more optimizations and various fixes

Güncelleme: 30 Tem @ 7:28

-added global function RFS:CreateShrapnell()

Güncelleme: 30 Tem @ 5:32

-significantly optimized bullet code for better performance
-removed fragment batching (it wasn’t providing any real benefit)
-fixed bullet fragments not working when ricochet was disabled
-fixed incorrect bullet damage calculations

Güncelleme: 29 Tem @ 6:39

-cleaned up and optimized some parts of the code

Güncelleme: 1 Nis @ 4:20

-fix

Güncelleme: 1 Nis @ 3:58

-if the explosion occurs in water, the fragments travel distance will be reduced by 80%

Güncelleme: 15 Mar @ 5:59

-added option to set maximum damage dealt by fragments in explosion

Güncelleme: 11 Oca @ 5:51

-optimized ricochet code
-fixed ricochet_enable covar not disabling ricochets for bullets
-tweaked some default convar values
-increased fragments limit from 1500 to 3000

Güncelleme: 10 Oca @ 3:45

-added option to enable side-biased fragments
-now if the grenade is too close to the ground or on the ground, the number of downward fragments is reduced