Garry's Mod
Realistic Fragmentation System
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Обновление: 1 септ. в 14:31

-minor optimalizations

Обновление: 30 юли в 10:49

-even more optimizations and various fixes

Обновление: 30 юли в 7:28

-added global function RFS:CreateShrapnell()

Обновление: 30 юли в 5:32

-significantly optimized bullet code for better performance
-removed fragment batching (it wasn’t providing any real benefit)
-fixed bullet fragments not working when ricochet was disabled
-fixed incorrect bullet damage calculations

Обновление: 29 юли в 6:39

-cleaned up and optimized some parts of the code

Обновление: 1 апр. в 4:20

-fix

Обновление: 1 апр. в 3:58

-if the explosion occurs in water, the fragments travel distance will be reduced by 80%

Обновление: 15 март в 5:59

-added option to set maximum damage dealt by fragments in explosion

Обновление: 11 ян. в 5:51

-optimized ricochet code
-fixed ricochet_enable covar not disabling ricochets for bullets
-tweaked some default convar values
-increased fragments limit from 1500 to 3000

Обновление: 10 ян. в 3:45

-added option to enable side-biased fragments
-now if the grenade is too close to the ground or on the ground, the number of downward fragments is reduced