Garry's Mod
Realistic Fragmentation System
Показані результати 1–10 із 33
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Оновлено: 1 верес. о 14:31

-minor optimalizations

Оновлено: 30 лип. о 10:49

-even more optimizations and various fixes

Оновлено: 30 лип. о 7:28

-added global function RFS:CreateShrapnell()

Оновлено: 30 лип. о 5:32

-significantly optimized bullet code for better performance
-removed fragment batching (it wasn’t providing any real benefit)
-fixed bullet fragments not working when ricochet was disabled
-fixed incorrect bullet damage calculations

Оновлено: 29 лип. о 6:39

-cleaned up and optimized some parts of the code

Оновлено: 1 квіт. о 4:20

-fix

Оновлено: 1 квіт. о 3:58

-if the explosion occurs in water, the fragments travel distance will be reduced by 80%

Оновлено: 15 берез. о 5:59

-added option to set maximum damage dealt by fragments in explosion

Оновлено: 11 січ. о 5:51

-optimized ricochet code
-fixed ricochet_enable covar not disabling ricochets for bullets
-tweaked some default convar values
-increased fragments limit from 1500 to 3000

Оновлено: 10 січ. о 3:45

-added option to enable side-biased fragments
-now if the grenade is too close to the ground or on the ground, the number of downward fragments is reduced