Garry's Mod

Garry's Mod

Realistic Fragmentation System
Ergebnisse 1–10 von 33
< 1  2  3  4 >
Update: 1. Sep. um 14:31

-minor optimalizations

Update: 30. Jul. um 10:49

-even more optimizations and various fixes

Update: 30. Jul. um 7:28

-added global function RFS:CreateShrapnell()

Update: 30. Jul. um 5:32

-significantly optimized bullet code for better performance
-removed fragment batching (it wasn’t providing any real benefit)
-fixed bullet fragments not working when ricochet was disabled
-fixed incorrect bullet damage calculations

Update: 29. Jul. um 6:39

-cleaned up and optimized some parts of the code

Update: 1. Apr. um 4:20

-fix

Update: 1. Apr. um 3:58

-if the explosion occurs in water, the fragments travel distance will be reduced by 80%

Update: 15. Mrz. um 5:59

-added option to set maximum damage dealt by fragments in explosion

Update: 11. Jan. um 5:51

-optimized ricochet code
-fixed ricochet_enable covar not disabling ricochets for bullets
-tweaked some default convar values
-increased fragments limit from 1500 to 3000

Update: 10. Jan. um 3:45

-added option to enable side-biased fragments
-now if the grenade is too close to the ground or on the ground, the number of downward fragments is reduced