Garry's Mod

Garry's Mod

Realistic Fragmentation System
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Opdatering: 1. sep. kl. 14:31

-minor optimalizations

Opdatering: 30. juli kl. 10:49

-even more optimizations and various fixes

Opdatering: 30. juli kl. 7:28

-added global function RFS:CreateShrapnell()

Opdatering: 30. juli kl. 5:32

-significantly optimized bullet code for better performance
-removed fragment batching (it wasn’t providing any real benefit)
-fixed bullet fragments not working when ricochet was disabled
-fixed incorrect bullet damage calculations

Opdatering: 29. juli kl. 6:39

-cleaned up and optimized some parts of the code

Opdatering: 1. apr. kl. 4:20

-fix

Opdatering: 1. apr. kl. 3:58

-if the explosion occurs in water, the fragments travel distance will be reduced by 80%

Opdatering: 15. mar. kl. 5:59

-added option to set maximum damage dealt by fragments in explosion

Opdatering: 11. jan. kl. 5:51

-optimized ricochet code
-fixed ricochet_enable covar not disabling ricochets for bullets
-tweaked some default convar values
-increased fragments limit from 1500 to 3000

Opdatering: 10. jan. kl. 3:45

-added option to enable side-biased fragments
-now if the grenade is too close to the ground or on the ground, the number of downward fragments is reduced