Garry's Mod

Garry's Mod

L4D2 Alarm Rigged Cars [ENTITY]
35 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 17 Eyl @ 13:35
Güncelleyen: bearishplane17

-Light emitted now is no longer a dlight but an elight instead for performance

Güncelleme: 16 Ağu @ 10:03
Güncelleyen: bearishplane17

-Cars now count as objects in the eyes of NPCs
-Cars now have the FVPHYSICS_HEAVY_OBJECT flag
-Slight changes in NPC memory updating

Güncelleme: 25 May @ 16:05
Güncelleyen: bearishplane17

-Fixed npc health being able to be doubled repeatedly

Güncelleme: 16 Oca @ 10:13
Güncelleyen: bearishplane17

-Fixed always alert entity telling the NPC the position itself rather than the player

Güncelleme: 25 Kas 2024 @ 14:50
Güncelleyen: bearishplane17

-Removed unnecessary textures

Güncelleme: 24 Kas 2024 @ 10:45
Güncelleyen: bearishplane17

-Added more cars from black mesa
-Corrected some sprite positions to be on the turning lights
-Made all cars use one as base for efficiency

Güncelleme: 11 Eki 2024 @ 15:04

-Added support for VJ L4D SNPCs

Güncelleme: 26 Tem 2024 @ 10:09

-Fixed more errors

Güncelleme: 26 Tem 2024 @ 8:00

-Fixed missing textures for the victoria and joop

Güncelleme: 4 Nis 2024 @ 21:54

-Fixed an error